Porting kit wrapper update

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The latter fix should also improve the memory profile of the engine if you instance a lot of plain objects.Īnother series of changes in rendering squashes a variety of conditions for crashes, and improves the visuals by fixing glitches ( GH-80485, GH-79660) and removing leaks when using the lightmapper on Vulkan ( GH-81872).Ī previously reported issue with Steam Input and gamepads causing some input events to be doubled is addressed by 4.1.2 ( GH-76045). Here’s a short summary of some of the more interesting changes.Ī number of performance issues have been addressed in rendering ( GH-80070, GH-80407), GUI ( GH-79325, GH-80857), and engine core ( GH-81037). Such is the case of Godot 4.1.2, which is officially available starting today! Engine contributors provided fixes for almost every area of the engine, so make sure to read the changelog below. As always, we take the safest of these contributions and we compile them into a patch release for the current stable version of the engine.

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This development cycle has been packed with bugfixes and other improvements. Godot 4.1 is celebrating its 3 month anniversary this week, and that means Godot 4.2 is entering the beta testing phase shortly after.

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